{"id":1441,"date":"2010-02-22T10:36:05","date_gmt":"2010-02-22T18:36:05","guid":{"rendered":"http:\/\/www.emilymorganti.com\/blog\/?p=1441"},"modified":"2020-01-01T20:54:13","modified_gmt":"2020-01-02T04:54:13","slug":"quest-for-glory-behind-the-scenes-in-gamestm-issue-93","status":"publish","type":"post","link":"https:\/\/www.emilymorganti.com\/blog\/?p=1441","title":{"rendered":"Quest for Glory behind-the-scenes in GamesTM issue 93"},"content":{"rendered":"<p align=\"center\"><img decoding=\"async\" src=\"\/blog\/images\/2010\/GamesTM_093.jpg\" align=\"left\" style=\"margin-bottom:20px; margin-right:7px; margin-left:56px\"><img decoding=\"async\" src=\"\/blog\/images\/2010\/qfg_anthology.jpg\" align=\"right\" style=\"margin-bottom:20px; margin-right:57px\"><\/p>\n<p>I wrote a behind-the-scenes article about Lori and Corey Cole&#8217;s Quest for Glory series, which appears in this month&#8217;s issue of <a href=\"http:\/\/www.gamestm.co.uk\" target=\"new\">GamesTM<\/a>. It&#8217;s on newsstands in the UK now.<\/p>\n<p>Of all of Sierra&#8217;s Quest series, Quest for Glory was the one I knew the least about when it released. I only played the VGA remake of the first game because I got it in a &#8220;buy one, get one free&#8221; promotion. I was mainly a player of adventure games and SimCity, and when I played it, I wasn&#8217;t familiar with the concept of an RPG and didn&#8217;t realize that it was a completely different genre than the adventures I was used to from Sierra. It just seemed to me like an adventure game with an added element of fighting&mdash;and I loved that. It had a rich story, but also (lite) action and stat building that traditional adventure games don&#8217;t. I liked that the game was non-linear, a big world that you got to explore on your own terms, with side quests and alternate ways to approach the various puzzles. I found that game incredibly immersive and have fond memories of staying up all night to play it during a school vacation.<\/p>\n<p>Although I did replay the VGA remake several times, I didn&#8217;t play another Quest for Glory game until recently, when I started working on this article. Actually that&#8217;s not quite true&mdash; AGD Interactive released a <a href=\"http:\/\/www.agdinteractive.com\/games\/qfg2\/homepage\/homepage.html\" target=\"new\">fan remake of Quest for Glory II<\/a> that I really wanted to like but it didn&#8217;t draw me in at all. Nothing to do with the quality of the remake, which is very well done. I just didn&#8217;t like the gameplay, the game&#8217;s rigid structure, the monotony of wandering around lost in the city streets. I really enjoyed the third installment, Wages of War, and liked Shadows of Darkness even more until a bug stopped me in my tracks. I was playing the Windows version; I now know I should have installed the DOS version using the <a href=\"http:\/\/sierrahelp.com\/Patches-Updates\/NewSierraInstallers.html#Q\" target=\"new\">fan-made SierraHelp installers<\/a>. Oh well, live and learn.<\/p>\n<p><img decoding=\"async\" src=\"\/blog\/images\/2010\/qfg_team.jpg\" align=\"right\" style=\"margin-bottom:15px\">From a storytelling perspective, this series is different from Sierra&#8217;s other Quest games in that Lori and Corey came up with a big, multi-game story arc in the very beginning. In some ways their storytelling process reminds me of how Telltale&#8217;s designers come up with a basic season-wide storyline ahead of time, then flesh it out as they design each episode. Since this series did have a planned-out ending that the Coles were working toward, the ups and downs they experienced at Sierra&mdash;including the series&#8217; cancellation and an unexpected opportunity to return to Sierra and create a finale under somewhat different circumstances&mdash;makes for an interesting story about the &#8220;good old days&#8221; of adventure game development in the 1990s. And if you go out and buy the magazine, you can read all about it!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I wrote a behind-the-scenes article about Lori and Corey Cole&#8217;s Quest for Glory series, which appears in this month&#8217;s issue of GamesTM. It&#8217;s on newsstands in the UK now. Of all of Sierra&#8217;s Quest series, Quest for Glory was the one I knew the least about when it released. I only played the VGA remake [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,7],"tags":[24],"class_list":["post-1441","post","type-post","status-publish","format-standard","hentry","category-games","category-writing","tag-sierra-games","post-preview"],"_links":{"self":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1441","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1441"}],"version-history":[{"count":38,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1441\/revisions"}],"predecessor-version":[{"id":15070,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1441\/revisions\/15070"}],"wp:attachment":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1441"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1441"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1441"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}