{"id":1852,"date":"2010-05-05T10:51:35","date_gmt":"2010-05-05T17:51:35","guid":{"rendered":"http:\/\/www.emilymorganti.com\/blog\/?p=1852"},"modified":"2013-02-01T20:53:13","modified_gmt":"2013-02-02T03:53:13","slug":"my-review-of-again-eye-of-providence","status":"publish","type":"post","link":"https:\/\/www.emilymorganti.com\/blog\/?p=1852","title":{"rendered":"My review of Again: Eye of Providence"},"content":{"rendered":"<p><a href=\"http:\/\/www.adventuregamers.com\/article\/id,1157\" target=\"new\"><img decoding=\"async\" src=\"\/blog\/images\/2010\/again.jpg\" style=\"margin-bottom:15px\" border=\"0\"><\/a><\/p>\n<p>I&#8217;m a big fan of Japanese developer Cing. Trace Memory was the first adventure game I played on the Nintendo DS and it filled me with all sorts of hope that the genre was on the verge of a resurgence. <a href=\"http:\/\/www.adventuregamers.com\/article\/id,726\/\" target=\"new\">I liked Hotel Dusk a little less<\/a>, mainly because some aspects of the storyline and the setting felt clumsy and unrealistic, but it was still an entertaining game and I was optimistic about Cing&#8217;s future. <\/p>\n<p>When I first heard about Again: Eye of Providence, I was really intrigued by the premise&mdash;a serial murderer has started killing again after twenty years, and only by delving into the mysteries of the past can the crimes of the present be resolved. I&#8217;ve always thought Cold Case would make a great adventure game, giving players a chance to investigate the past as well as the present, and Again: Eye of Providence promised exactly that.<\/p>\n<p>Then came some bad news: in March, Cing declared bankruptcy, Again still made it out in English (albeit in an extremely low-key, blink-and-you&#8217;ll-miss it release from Tecmo), but it&#8217;s very possible this is the last game we&#8217;ll see from Cing in English. (It&#8217;s not clear if their recent Hotel Dusk sequel will be released outside of Japan.) So I went into this game with high hopes for the experience, but also sad to know that it was Cing&#8217;s last chance to really wow me.<\/p>\n<p>Well, it <em>almost<\/em> really wowed me. Some aspects of Again are really, really good. Some&mdash;in particular, the believability of the story&mdash;fall flat. But it&#8217;s still worth playing, especially if you&#8217;re a fan of their previous work. <a href=\"http:\/\/www.adventuregamers.com\/article\/id,1157\" target=\"new\">Check out my review on Adventure Gamers to see why I think so.<\/a><\/p>\n<p>Oh, and if you want to buy the game, <a href=\"http:\/\/www.amazon.com\/gp\/product\/B00320JAX8?ie=UTF8&#038;tag=thedenofslack-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B00320JAX8\">Amazon&#8217;s got it<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.assoc-amazon.com\/e\/ir?t=thedenofslack-20&#038;l=as2&#038;o=1&#038;a=B00320JAX8\" width=\"1\" height=\"1\" border=\"0\" alt=\"\" style=\"border:none !important; margin:0px !important;\" \/>&#8230; for now, anyway. With the lax promotion it&#8217;s received so far and Cing&#8217;s shaky financial situation, I don&#8217;t have a lot of faith that this game will be available at retail for very long.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m a big fan of Japanese developer Cing. Trace Memory was the first adventure game I played on the Nintendo DS and it filled me with all sorts of hope that the genre was on the verge of a resurgence. I liked Hotel Dusk a little less, mainly because some aspects of the storyline and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,7],"tags":[],"class_list":["post-1852","post","type-post","status-publish","format-standard","hentry","category-games","category-writing","post-preview"],"_links":{"self":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1852","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1852"}],"version-history":[{"count":9,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1852\/revisions"}],"predecessor-version":[{"id":5363,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1852\/revisions\/5363"}],"wp:attachment":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1852"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1852"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1852"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}