{"id":3325,"date":"2011-03-12T15:28:19","date_gmt":"2011-03-12T23:28:19","guid":{"rendered":"http:\/\/www.emilymorganti.com\/blog\/?p=3325"},"modified":"2020-01-01T20:56:05","modified_gmt":"2020-01-02T04:56:05","slug":"gabriel-knight-behind-the-scenes-in-gamestm-issue-106","status":"publish","type":"post","link":"https:\/\/www.emilymorganti.com\/blog\/?p=3325","title":{"rendered":"Gabriel Knight behind-the-scenes in GamesTM issue 106"},"content":{"rendered":"<p align=\"center\"><img decoding=\"async\" src=\"\/blog\/images\/2011\/gamestm106.jpg\" align=\"left\" style=\"margin-bottom:20px; margin-right:15px; margin-left:56px\"><img decoding=\"async\" src=\"\/blog\/images\/2011\/gk1.jpg\" align=\"right\" style=\"margin-bottom:20px; margin-right:56px\"><\/p>\n<p>I should have posted about this GamesTM article weeks ago when the issue went on sale, but I wanted to wait until I&#8217;d seen the magazine, and then GDC ate my brain (metaphorically), and then I figured that since the mag had been mailed in mid-February it *had* to show up this week&#8230; and it still hasn&#8217;t. Boo.<\/p>\n<p>Hopefully it&#8217;s still on newsstands in the UK, for those who want to check it out. About a week ago Borders was still selling issue 105, but theoretically people in the US should be able to get issue 106 now or soon at stores that carry international magazines.<\/p>\n<p>Like the <a href=\"http:\/\/www.emilymorganti.com\/blog\/?p=1441\" target=\"new\">Quest for Glory article<\/a> I wrote last year, this was a fun opportunity to deconstruct one of my beloved Sierra series. I especially enjoy digging into Sierra&#8217;s long-running series because the games are so often a reflection of the era in which they were created. Gabriel Knight: Sins of the Fathers is one of the last games to use the icon-driven point &#038; click interface, for example. It also exhibited an evolution in voice acting: unlike some of the earlier &#8220;talkies&#8221; that were voiced by Sierra employees (no offense, guys!), Sins of the Fathers had a professional cast that included Tim Curry, Mark Hamill, and Michael Dorn.<\/p>\n<p align=\"right\" style=\"margin-top:15px; margin-bottom:15px; font-size:11px\"><img decoding=\"async\" src=\"\/blog\/images\/2011\/gk1-screenshot2.jpg\" style=\"margin-bottom:5px\"><br \/>Maybe she would, Gabe. Maybe she would.<\/p>\n<p><!--more--><\/p>\n<p>Just a few years later, when The Beast Within came out, much had already changed in the adventure game landscape. FMV was now the &#8220;next big thing&#8221; and smart cursors were newly in vogue. The article talks about how Jane Jensen had to scale back her design since filming live actors was so expensive. (I&#8217;d love the chance to play a Director&#8217;s Cut!) FMV gets laughed at nowadays, but I happen to like it and at the time a lot of other people did too&#8230; including Jane herself, who said in the interview that it was her favorite of the three games&#8217; formats.<\/p>\n<p align=\"right\" style=\"margin-top:15px; margin-bottom:15px; font-size:11px\"><img decoding=\"async\" src=\"\/blog\/images\/2011\/gk2-screenshot.jpg\" style=\"margin-bottom:5px\"><br \/>The Ritter talisman. Don&#8217;t leave home without it.<\/p>\n<p>Then came Blood of the Sacred, Blood of the Damned, Sierra&#8217;s first (and last) full 3D adventure game. One vindicating fact that I learned while researching this article is that Jane didn&#8217;t even design that stupid cat hair mustache puzzle everyone gives her crap about. It was slipped in last minute when her original design couldn&#8217;t be implemented. I repeat: Director&#8217;s Cut, please.<\/p>\n<p><img decoding=\"async\" src=\"\/blog\/images\/2011\/gk3-ad.jpg\" style=\"margin-top:15px; margin-bottom:15px\"><\/p>\n<p>By this point (the late 90s), the internet was starting to resemble what we know today and I was able to find some great articles online that dated back to the game&#8217;s production. Particularly interesting were a series of developer diaries at GameSpot (which seem to have been taken down since I turned in the article, but are still visible via <a href=\"http:\/\/replay.waybackmachine.org\/20080513181729\/http:\/\/www.gamespot.com\/features\/gabriel_dd\/\" target=\"new\">Archive.org<\/a>) and a <a href=\"http:\/\/www.gamasutra.com\/view\/feature\/3127\/postmortem_sierra_studios_.php\" target=\"new\">postmortem<\/a> at Gamasutra. It&#8217;s neat to read Jane&#8217;s insights during development, followed by the lead programmer&#8217;s assessment after the fact. Especially knowing now what they didn&#8217;t know then&mdash;that Gabriel Knight 3 would be the last adventure game Sierra ever made.<\/p>\n<p>I also stumbled upon the <a href=\"http:\/\/ronspears.blogspot.com\/2010\/08\/gabriel-knight.html\" target=\"new\">website of Ron Spears<\/a>, who was an artist on GK3 and did the graphic novel that shipped with the game. He was nice enough to contribute several high-res scans to accompany the article. (Die-hard collectors: he also mentioned that the originals are for sale. You can contact him through his website.)<\/p>\n<p><img decoding=\"async\" src=\"\/blog\/images\/2011\/gk3-comic.jpg\" style=\"margin-top:15px; margin-bottom:15px\"><\/p>\n<p>Of course, the actual article goes into much more detail than this blog post, and is much better written, with complete sentences and everything. I can&#8217;t wait to read it myself&#8230; if it ever shows up. (Maybe my mail carrier is also a GK fan?)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I should have posted about this GamesTM article weeks ago when the issue went on sale, but I wanted to wait until I&#8217;d seen the magazine, and then GDC ate my brain (metaphorically), and then I figured that since the mag had been mailed in mid-February it *had* to show up this week&#8230; and it [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,7],"tags":[24],"class_list":["post-3325","post","type-post","status-publish","format-standard","hentry","category-games","category-writing","tag-sierra-games","post-preview"],"_links":{"self":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/3325","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3325"}],"version-history":[{"count":69,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/3325\/revisions"}],"predecessor-version":[{"id":15072,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/3325\/revisions\/15072"}],"wp:attachment":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3325"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3325"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3325"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}