{"id":5990,"date":"2013-08-17T09:00:49","date_gmt":"2013-08-17T16:00:49","guid":{"rendered":"http:\/\/www.emilymorganti.com\/blog\/?p=5990"},"modified":"2013-08-17T09:07:58","modified_gmt":"2013-08-17T16:07:58","slug":"gone-home-review-at-adventure-gamers","status":"publish","type":"post","link":"https:\/\/www.emilymorganti.com\/blog\/?p=5990","title":{"rendered":"Gone Home review at Adventure Gamers"},"content":{"rendered":"<p><a href=\"http:\/\/www.adventuregamers.com\/articles\/view\/25075\" target=\"new\"><img decoding=\"async\" src=\"\/blog\/images\/2013\/gonehome2.jpg\" style=\"margin-bottom:15px; margin-top:15px\" border=\"0\"><\/a><\/p>\n<p>A few months ago I wrote about <a href=\"http:\/\/www.emilymorganti.com\/blog\/?p=5696\" target=\"new\">my early impressions of Gone Home<\/a>, a game about a teenage girl set in the mid-90s, when I was a teenage girl. That game is now out, and my 4.5-star review has been <a href=\"http:\/\/www.adventuregamers.com\/articles\/view\/25075\" target=\"new\">posted on Adventure Gamers<\/a>. The short version: this is an incredible work of interactive storytelling, and anyone remotely interested in the subject matter or the practice of telling a story via a video game should play it.<\/p>\n<p>This is only the second 4.5-star review I&#8217;ve given at AG in my nine years writing there (and I&#8217;ve never given a five!), so I&#8217;ve been thinking a lot about why the game had such an impact on me. It&#8217;s a combination of reasons: 1) the story and setting really resonated, and 2) the story is incredibly well told. Not only well written (which it is), but also well crafted. <\/p>\n<p>I&#8217;m right now in the throes of finishing up my second novel&mdash;I&#8217;m at the point where I have to take the 300+ pages of scenes I&#8217;ve come up with over the past few years and mold a pieced-together story into its finished form, a draft that doesn&#8217;t only achieve telling the story from beginning to end, but achieves it in the right way. I want every scene to count, for the ending to be surprising but also inevitable, for the structure and pacing to &#8220;work&#8221;, for the reader to reach the end and feel like they&#8217;ve just read a novel in which every detail was supposed to be there. It&#8217;s not an easy thing to do&#8230; we&#8217;ll see if I pull it off.  <\/p>\n<p>Gone Home did all this, in incredible ways. Even more than thinking back on the story&mdash;which is always a good sign that a game has affected me&mdash;I keep thinking back about how it was structured, how the details bolstered the narrative, how the pacing was achieved. It&#8217;s a story that could easily be told in a movie or a young adult, but not in the same way (and probably not with the same impact on the audience). The designers made everything &#8220;work&#8221; and it&#8217;s no wonder that the game&#8217;s been getting <a href=\"http:\/\/www.metacritic.com\/game\/pc\/gone-home\/critic-reviews\" target=\"new\">high scores across the board<\/a>.<\/p>\n<p>You can buy Gone Home from <a href=\"http:\/\/www.gonehomegame.com\/\" target=\"new\">the developer&#8217;s website<\/a> or <a href=\"http:\/\/store.steampowered.com\/app\/232430\/\" target=\"new\">Steam<\/a>. Even if you don&#8217;t consider yourself a gamer, if you&#8217;re a writer I really suggest you play it. It&#8217;s an exciting example of interactivity and good stories can play nicely together. <\/p>\n<p>Meanwhile I&#8217;ll be rewriting Chapter 8 of my novel&#8230; again.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few months ago I wrote about my early impressions of Gone Home, a game about a teenage girl set in the mid-90s, when I was a teenage girl. That game is now out, and my 4.5-star review has been posted on Adventure Gamers. The short version: this is an incredible work of interactive storytelling, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,5,7],"tags":[],"class_list":["post-5990","post","type-post","status-publish","format-standard","hentry","category-games","category-thoughts","category-writing","post-preview"],"_links":{"self":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/5990","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5990"}],"version-history":[{"count":16,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/5990\/revisions"}],"predecessor-version":[{"id":5998,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/5990\/revisions\/5998"}],"wp:attachment":[{"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5990"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5990"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.emilymorganti.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5990"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}