Public Relations & Marketing

Much of my public relations and marketing experience is in the video game and transmedia storytelling fields. I enjoy supporting projects that have a strong narrative component.


Telltale Games

Telltale is the preeminent developer and publisher of interactive episodic content. For over three years I handled the company's public relations, customer support, and community management as a full-time employee. During this time, I executed PR campaigns for episodic game series such as Sam & Max, Strong Bad's Cool Game for Attractive People, and Wallace & Gromit's Grand Adventures. Other responsibilities included copywriting and project management. I continue to work for Telltale on a contract basis with projects that have included day-to-day press communications, merchandise sourcing and production, and the creation of product sell sheets.


Alawar Entertainment

Alawar is a leading publisher of casual games. As a freelance PR liaison, I have overseen launch campaigns for games including Hyperballoid HD for PlayStation Network, mif2000's Hamlet for PC, and Vampire Saga: Pandora's Box for iPhone / iPad. My work for Alawar has involved writing and distributing press releases, pitching the media, and coordinating reviews and interviews.


Silicon Sisters Interactive

Silicon Sisters Interactive is Canada's first female owned and operated video game company. My work has included writing and distributing their initial press release, which was met with an overwhelmingly positive media response. The announcement was reported by a number of high-profile video gaming, entertainment, and news outlets, including IGN, Gamasutra, MCV, EDGE, AOL's Big Download, and GamesIndustry.biz.


Massiverse, Inc.

Massiverse is new media development company that creates original, interactive transmedia properties for kids. I helped with the September 2009 announcement of Dragons Vs. Robots, their debut transmedia property, with services including press release creation, press outreach, and development of PR pitches and strategy. Notable coverage included a Venture Beat feature.


Phoenix Online Studios

Phoenix is a group of dedicated game developers devoted to making adventure games for today's audience. I assisted with PR during the announcement and launch of the first episode of their King's Quest-inspired game, The Silver Lining. My work included the writing and distribution of press releases, media outreach, and coordination of reviews and Q&A. The initial announcement was covered by more than 125 outlets, with notable hits including a CNN.com feature and a video interview on 1UP.


New Year Publishing

New Year Publishing is a Danville, Calif.-based publisher with a diverse portfolio of business and children's books. I created press releases and other press kit materials to support the launches of books such as Giggles the Green Bean Turns Stinkytown into Greentown, Catty Wompus: A Tale of Friendship, and Postcards from the Hedge.



Health Education

I have a knack for distilling complicated medical information into language a lay reader can understand.


Krames Patient Education

Krames is a leading publisher of health and safety education materials. I was employed as a medical writer and project manager from 2001 to 2006. During this time, I authored over 50 booklets and brochures covering a wide range of topics including heart disease, healthy lifestyle choices, public health, mental illness, pulmonary rehabilitation, and women's health. I resumed writing for Krames on a contract basis in 2010.


Defying Disaster

Defying Disaster delivers innovative training and tailored consulting services that cover a range of health and safety topics. I provided copywriting, editing, and marketing assistance for the flagship Defying Disaster board game. My work for Defying Disaster has also included the creation of marketing and promotional materials, copywriting and content recommendations for the company website, and press outreach.



Print & Online Journalism

My topics of interest include video games and dollhouse miniatures. I have written more than 80 game reviews, previews, news posts, and feature articles for Adventure Gamers; print credits include Game Developer, GamesTM, Miniature Collector, and American Miniaturist. Samples can be viewed here.


Page last updated August 16, 2010

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