emilymorganti.com

Category: Public Relations

Thimbleweed Park cross stitch

Update: This project was so much fun I decided to do more! I’m stitching Thimbleweed Park’s cast on an afghan and hope to post a chart for each character. Get them here! I rarely post about my day job on the blog, but I do contract PR for video games, and I have been working […]

King’s Quest III “redux” coming in February

This announcement excites me on so many levels. AGD Interactive put out remakes of the first two King’s Quest games in the early 2000s, right around when I was getting back into adventure games after checking out during my college years, during which time the genre up and “died.” I loved that there were fans […]

King Graham, is it really you?!

Okay, so way back in the days of my youth, I was a huge fan of King’s Quest. (Still am, though somewhat closeted. Heh.) Sometime around the early part of this century, though, Sierra was sold to Big Corporate America and it looked like we’d seen the last of King Graham. AGD Interactive did a […]

The play’s game’s the thing… mif2000’s Hamlet

I’m doing contract PR for Alawar Entertainment, who just released an interesting game named (deep breath) Hamlet, or the last game without MMORPG features, shaders and product placement. When I first heard about this game a few months ago, I was interested to check it out because I’m a big fan of media that comes […]

Announcing Dragons Vs Robots

It’s been a little over two months since I left my day job, and one of the wonderful discoveries I’ve made is that being a free agent gives me the opportunity to do all sorts of work with all sorts of different companies. (And work on my novel. Yes, that.) Over the summer I hooked […]

Shank is his name, and Shank is his game…

I spent the weekend helping out with PR for Klei Entertainment’s new shoot-em-up / beat-em-up / slash-em-up / stuff-grenades-in-their-mouths-and-blow-em-up game, Shank. I’m usually more of a “make peace, not war” gamer, but after a few moments’ apprehension I found that I really enjoyed the Shank demo that Klei had playable at PAX. Here’s a little […]

Public Relations in Games: The Science of Secrets

Hey Marty, don’t look up! Before I left Telltale, I did an interview for this Gamasutra article about game PR. The article just went up yesterday, which gives it a Back to the Future-esque quality. Sort of like when Marty McFly from the second movie is climbing the scaffolding over the stage while Marty McFly […]

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