The Den of Slack

Category: Games (page 1 of 4)

Dopefish cross stitch (plus free chart)

I don’t sit around all day and play with dollhouses (as much as I would like to). By day I’m a PR/marketing consultant in the video game industry, as well as a freelance copyeditor and writer. (Side note: I don’t copyedit my own blog entries! Please don’t take anything you see on this blog as… Keep reading »

Freelance Police office – file cabinet and stacks of paper

Big news! After a year and a half on preorder, my Sam & Max figures from Boss Fight Studio are finally here! But that’s not even the biggest news… Sam & Max Save the World — the game my roombox is based on — is being rereleased on PC and Nintendo Switch! Sam & Max… Keep reading »

Sam & Max Freelance Police office roombox in 1:12 scale

These are Sam & Max, the Freelance Police. Sam & Max are a dog and rabbity-thing who fight crime in their own special way. They’re the creations of artist Steve Purcell, and have starred in comics, video games, and a short-lived animated series. I could write much more about them — but why do that… Keep reading »

Thimbleweed Park afghan complete, and being auctioned for charity!

Just about a year after I started it, my Thimbleweed Park afghan is complete. What began as a gift for Ron Gilbert to celebrate the game’s launch spun into a massive and somewhat crazy project encompassing 48 characters plus the iconic road sign. It all adds up to 72,049 stitches. Yes, I counted. So now… Keep reading »

Thimbleweed Park afghan & cross stitch “quick start guide”

While working on the Thimbleweed Park cross stitch I had a crazy idea to immortalize even more of Thimbleweed Park’s characters on an afghan. When Team Thimbleweed’s Jenn Sandercock — who made the awesome trading cards — offered to send me an image file with all of the game’s characters in it, the idea went… Keep reading »

Thimbleweed Park cross stitch

Update: This project was so much fun I decided to do more! I’m stitching Thimbleweed Park’s cast on an afghan and hope to post a chart for each character. Get them here! I rarely post about my day job on the blog, but I do contract PR for video games, and I have been working… Keep reading »

Gone Home review at Adventure Gamers

A few months ago I wrote about my early impressions of Gone Home, a game about a teenage girl set in the mid-90s, when I was a teenage girl. That game is now out, and my 4.5-star review has been posted on Adventure Gamers. The short version: this is an incredible work of interactive storytelling,… Keep reading »

My So-Called Life: The Video Game — Gone Home previewed at Adventure Gamers

“You’re so beautiful it hurts to look at you.” -Angela Chase, August 25, 1994 First of all, if Google brought you here, there is not (as far as I know) a My So-Called Life video game. That would be awesome. There is, however, a game coming out later this year named Gone Home, that any… Keep reading »

Space Quest behind-the-scenes feature in GamesTM issue 135

For the past few years I’ve been chipping away at the Sierra adventure game series for the retro section of UK magazine Games™, and the tradition continues in issue 135 with Space Quest. On newsstands now! The original Guys from Andromeda, Mark Crowe and Scott Murphy (pictured here on vacation in Yosemite), along with “new… Keep reading »

Designing Journey article at Adventure Gamers

Though my blogs have focused mostly on little things lately, behind-the-scenes writing continues. I spent last week at the Game Developer’s Conference in San Francisco, and Adventure Gamers has just posted Designing Journey, the first of several GDC articles to come. I also wrote a feature about Telltale for issue 134 of Games™, on sale… Keep reading »

Chaos on Deponia review at Adventure Gamers

Yesterday Adventure Gamers posted my review of Chaos on Deponia. This is the second game in a series of three. (I reviewed the first one a few months ago.) This is a Monkey Island-style comedy game and it’s stylistically very “old school,” with all those ridiculous types of inventory puzzles we used to love back… Keep reading »

Want to be a hero? Show the Coles some love…

Lori and Corey Cole, the creators of Quest for Glory, have a Kickstarter going to raise money for a new Quest for Glory-like game named Hero-U. For those non Sierra geeks among my readers, Quest for Glory was an RPG/adventure game hybrid that had five installments in the 1990s, and there’s really been nothing like… Keep reading »

Ron Gilbert Emerges in issue 125 of GamesTM

When I visited Double Fine’s office to take a look at Ron Gilbert’s upcoming game The Cave, he and I spent about an hour talking not just about the new game but also about adventure games in general, and where they’re going, and where they came from. It was too good a conversation to keep… Keep reading »

Ron Gilbert’s new game The Cave previewed at Adventure Gamers

Last week I had the privilege of meeting with Ron Gilbert to talk about (and see a little bit of) his new game, The Cave. My preview went up on Adventure Gamers today. Ron’s been designing adventures for nearly three decades and he had a huge hand in shaping the genre with his work on… Keep reading »

The Secret of Double Fine’s Success – feature article in GamesTM issue 122

During GDC, I had the awesome opportunity to spend an hour with Tim Schafer, shooting the shit about his insane Kickstarter experience, his plans for the Double Fine Adventure, and what he thinks about the state of adventure games in general. It was an incredible conversation. (For me, anyway… he missed out on eating lunch… Keep reading »

Get reacquainted with Gabriel Knight, then give his momma some money

Grace: “I feel like there’s something else out there, waiting for us. Do you think we’ll ever find it?”Gabriel: “Never know, Gracie. One of these days we just might.” Two things. One: the Gabriel Knight behind-the-scenes article I wrote for Games™ last year has just been posted on their website. This is a retrospective that… Keep reading »

Cognition: An Erica Reed Thriller preview at Adventure Gamers

This month has flown by, thanks to two weeks of house guests and a super exciting PR project that I’m dying to talk about but have to keep secret a few more days. Before all of this, though, was the Game Developers Conference, where I saw some great games, heard some great panels, and (the… Keep reading »

Not dead.

$1M raised in less than a day. Freaking amazing.

Eye on iPhone vol. 5 – Law & Order, Touch Detective, etc.

After a fairly lengthy hiatus (my fault, not theirs), Adventure Gamers has posted the fifth installment of my Eye on iPhone article series. I continue to be baffled by the number of mischaracterized non-adventures cluttering the App Store’s adventure section and this is my small attempt to make it right. (Which, much like adventure games… Keep reading »

Retail game manufacturing, exposed!

Sam & Max on the assembly line The article that originally appeared in 1UP’s print on demand magazine is now online for your digital reading enjoyment. Did you get a game under your Christmas tree? Now you can learn all about how that precious package was made, why it’s significantly smaller than the game you… Keep reading »

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