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Designing Journey article at Adventure Gamers

Though my blogs have focused mostly on little things lately, behind-the-scenes writing continues. I spent last week at the Game Developer’s Conference in San Francisco, and Adventure Gamers has just posted Designing Journey, the first of several GDC articles to come. I also wrote a feature about Telltale for issue 134 of Games™, on sale in the UK in a week or two, so those who still like to feel the pages turning under your fingers (or the equivalent on iPhone/iPad) might want to keep an eye out for that. Oh, and I’m still working on my novel. Really.

So, about Journey. Months ago I downloaded the demo and really didn’t like it. Between my bad sense of direction and my preference to have lots of story in my games, I’m not a huge fan of “explore the big sprawling world” games like Myst to begin with. That plus the physics-based controls, which I generally suck at, made the first several minutes of Journey frustrating for me. I didn’t understand what I was supposed to be doing and had trouble making the jumps to reach the first few batches of cloth pieces. When offered the opportunity to review the game for Adventure Gamers, I turned it down, knowing it had been getting lots of praise elsewhere and thinking it would be in better hands with someone else.

I was right about that—AG’s reviewer gave it a perfect 5-star score—but it turns out I’m also a fool. Because this game is awesome. I may never have realized that if not for Jenova Chen’s talk last Thursday at GDC, where he went through the design process and explained the intention of Journey’s atypical multiplayer (which I didn’t understand at all when I tried the demo) and the narrative structure behind the game (which, as a fiction writer, I found fascinating). It’s all recapped in the article, so I won’t go into detail here, but the bottom line is if you’ve stayed away from Journey because you just “don’t get it,” this peek into the game’s development may well change your mind.

In the week since I saw Jenova speak at GDC, I’ve played Journey three times. The first, I kind of bounced around from companion to companion, continually losing track of them and focusing instead on making my way through the world (a worthwhile endeavor all on its own). But very early on in my second playthrough, I met up with a player in a white cloak. You get this by earning one of the game’s trickier achievements, so they clearly knew what they were doing. This player was incredibly generous, showing me all sorts of hidden areas I never would have thought to look for otherwise.

What stood out to me the most about this playthrough was my companion’s enduring patience. Several times when we got separated (often because my so-so mastery of the controls required several tries to make a jump, or my crappy sense of direction had me turning in circles trying to figure out where they had gone), my traveling companion always waited for me (sometimes for several minutes). When we got to the summit I thought we’d lost each other, but when I landed near the final area, there was my friend in the white cloak. The joy of finding each other again was surprisingly intense.

We hung out for a little while, he/she tried to teach me how to faceplant into the snow (which I never figured out, not but for lack of trying!), and finally we walked into the light together. I’m not a player of MMOs, so I don’t have any basis for comparison, but I can honestly say I never had an experience like this playing a game before, let alone playing for two hours with a stranger. Journey is a special game.

(I didn’t write it down, but I think the player’s username was Rasputin_Drew. In the unlikely event that you’re reading this, thank you.)

Half scale swap goodies and record album how-to

I just participated in my first mini swap, which combines the fun of getting chain letters in the mail (remember those?) with the fun of scoring a bunch of free minis. The swap was done by the Yahoo Half Scale group and there were 46(!) participants, meaning we each had to provide 46 of an item and got back a box of 46 varied items in return. The theme was “treasures in the attic” — so, anything that you’d find in an attic.

I made my item in a 3-day marathon over Christmas, but we’ve all just received our swap boxes so I’m finally allowed to show pictures now. I wanted to make something that wouldn’t require a ton of special materials and that could (theoretically) be easily done assembly-line style, since I needed to make so many of them. I decided on record albums, because what self-respecting attic doesn’t have some vinyl laying around?


The albums look great with this retro record player magnet, which I got for about $5 on eBay.

The first step was to make the jackets. I found a huge archive of album cover scans online, belonging to a collector named Mick Schott. I decided to make three albums for each person (138 in total!) and originally planned on just three different designs, but the site had so many great choices I ended up with about sixty. This meant that no two swap recipients got the same selection.

I downloaded the art for the album fronts and backs and pieced them together in Photoshop. I reduced the image size by increasing the dpi (dots per inch), which results in better print quality than just shrinking the picture. The dimensions of each album cover are 1.2 inches wide by .6 inches high (360 pixels by 180 pixels at 300dpi). Remember this is half scale; if you want to make 1-inch scale records the jackets should be twice that size.

I printed out the jackets and sprayed them with matte sealer to protect the printout.

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A little bit of wallpaper, a little bit of floor

Work has stalled on the Queen Anne Rowhouse lately. The electricity’s still driving me crazy as I slowly install the Houseworks lights that I bought to replace the Cir-Kit lights that broke my heart. Two weeks ago I got one into the attic but the second attic fixture was broken. Not sure what the problem was… it worked fine when I tested it, and then I removed the bulb to paint the fixture and when I went to put the bulb back I couldn’t get it in. There was something wrong with the holes that the two wires fit into, it was like they were blocked or squished or something so I couldn’t fit the bulb in as far as it needed to go. I broke the wires off two bulbs trying to cram them in and finally quit with the realization that any bulb I managed to shove in there would fall right out when I turned the light upside down to install it. So frustrating!

So, I put off electricity again and moved onto wallpaper—which turned out to be equally frustrating. This is going to be a modern house with some traditional Victorian decor. I see the owners as San Francisco yuppies who have spent a lot of money to restore their Victorian to its original glory. I’ve been playing around with sample images from Bradbury & Bradbury (which is theoretically where my San Francisco yuppies would buy their wallpaper!), trying to keep the color schemes basically the same within the house and consistent with the details on the outside of the house.

Here are some papers I printed out for the attic. After printing I spray them with matte sealer to protect them.

I started with the big attic room. My original plan was to use papers with muted greens throughout the house, to match the green trim outside. But in this room I plan to put a pool table (which has a bright green surface) and maybe also the rug I recently finished cross stitching, which also has bright colors. So I came up with this combination, which seemed to go better with those two items than everything else I tried.

Liking it, I moved onto the smaller room. I thought I’d really like this, but once I saw it in place I was not so thrilled with it. Also, I got glue on the paper, so I had to pull it out anyway.

Here’s where the aforementioned frustration came in… I’m not sure what the problem was, maybe just a bad luck weekend, but I got glue on the paper REPEATEDLY. I tried doing the little room three or four different times before giving up. It’s not that the space is too tiny to get my hands into, I just kept making a mess. Might be that glue spots show up more on this printed paper than if I were using dollhouse wallpaper with a coating.

I did manage to get the second wall done on the larger room before my frustration got the better of me. (Had to do this one twice, too!) I haven’t done the third wall yet because there will be a wire coming in from the little room that’ll need to be covered up. Well, that was the original plan, but now that the ceiling fixture’s busted, maybe not. I can’t paper until I decide, though, so once again electricity stands in the way of progress. I wish I’d never decided to electrify this house.

The messed up light fixture and repeated wallpaper failures were two weekends ago. Last weekend I didn’t even touch the house. This weekend we made up, but I decided to work on something else: hardwood floors.

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