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What did we do without the internet?

I vaguely remember this commercial from my childhood, I think it was for the Yellow Pages. It showed a car driving down the road, with disco music playing in the background, and talked about how you’re on your way to get a funky refrigerator for your funky new apartment, and it’s only available at some funky store that’s an hour away, and when you get there you find that they have it… in avocado-green only. Then the car drives back the other way, and the commercial asks all those time-conscious consumers at home, wringing their hands and fretting over this perceived injustice, “Don’t you wish you’d called first?”

This afternoon, I was that guy. I spent two hours driving around looking for a book. Two hours. It started off simple enough. I’m taking a literature class at the local community college and we had our first meeting today. The teacher listed off four books we will be reading and said that all four were in stock at the independent bookstore across the street from the campus. So, when class ended, I headed over.

As it turned out, only three of the four books were in stock. The fourth, a short story collection named Twilight of the Superheroes by Deborah Eisenberg, had just sold out.* The woman behind the counter offered to order it for me, but since this is the first book we’ll be discussing and I need to finish it by next Thursday, I said no thanks, I’d look elsewhere.

Before I go any further with this (admittedly mundane) account, I feel like I should explain why didn’t I just buy the books from Amazon ahead of time. One, because this is the third class I’ve attempted to take at this particular school, and the first two were unceremoniously canceled the day before the class was supposed to start. With that track record, I honestly didn’t know until this morning whether I’d actually be sitting in a class this afternoon. And two, because I have a silly love affair with walking into a bookstore and plunking down a wad of cash for a pile of smooth, shiny, brand new books. Most of the time, I won’t let myself do it. I troll the aisles at Goodwill, I make earnest use of my library card, and yes, I take advantage of Amazon’s discounts and free shipping. I am one of those terrible people who’s putting independent booksellers out of business… ironically, the very same independent booksellers I pray to god will still be around in a year or two when (fingers crossed) my labor of love is on the shelves. I can’t afford to buy brand new full priced books all the time, but I can afford to do it once in a while, and when I’m taking a class it’s a lot easier to justify.

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A couple of half scale projects

I’ve been woefully neglectful of my puzzle house these past few weeks (those shingles took a lot out of me!), but I do have a couple of smaller half scale projects to show off.

I scratch built these ladderback chairs using 2-inch Houseworks spindles and strip wood. I got the idea for the woven seats from Dollhouse Style by Kath Dalmeny. I’m happy with how they turned out and am planning to write a tutorial in the near future showing how to make them yourself, so stay tuned for that.

Last night I finished up a miniature carpet that I have been stitching for the past few months. The pattern is freely available from Dancing Violet Needlework Designs. They recommend stitching it on 18-count fabric but I wanted it a bit smaller so I used 35-count. (Okay, that makes it 50% smaller.) The finished size is approximately 3 inches by 4.25 inches, which would be 6 feet by 8.5 feet in a half scale house. I still need to add fringe to the edges, which I think I’ll do by attaching frayed ribbon or fabric to the bottom.

I’m not sure where I’ll use it yet, but I think it looks pretty good in the dining room of the Fairfield.

Scott Adams profile in GamesTM issue 88

The current issue of GamesTM magazine (issue 88) has a profile piece I wrote about Scott Adams, the developer of the very first commercial adventure games. Since the magazine is only available in the UK, I haven’t seen it yet, which is driving me crazy.

Infocom and Sierra are usually credited as being the pioneers of the adventure genre, but Scott’s company, Adventure International, came first. He started out in 1978 with Adventureland for the TRS-80, having been inspired by Colossal Cave and Zork, which he played over a mainframe. (The commercial version of Zork didn’t come out until 1980, as did Sierra’s first game, Mystery House.) Adventure International was in business until the mid-1980s.

I first played Scott’s text adventures on a TI-99/4A in 1984 or so (which would put me at the ripe old age of six). We had to hook up a tape player to the computer and then wait twenty minutes while the game (loudly) loaded into memory. The games used two word commands (GET BOOK, etc.) and were primarily treasure hunts draped with loose stories, but over time Scott started making the games more complicated, with a few of his later games using day/night cycles and allowing you to switch between playable characters. They got harder as they went along, too. I remember solving one of them, Mission Impossible, on my own when I was maybe eight or nine. Some of the later games I still can’t finish now!

If you’re in the mood for a little nostalgia, you can find links to browser-based versions of most of Scott’s games on his website. There are also some fun “Let’s Play” threads over at SomethingAwful for Adventureland and Pirate Adventure, but the site won’t let me look at them anymore because they’re past a certain age and I don’t have an upgraded account. Oh well.

Anyway, if you’re in the UK and want to see how the adventure genre got started, you should check out the article. In addition to a number of fun facts from Scott himself, it also includes nice retro artwork from the archives at Ye Olde Infocomme Shoppe and the Museum of Computer
Adventure Game History
. (At least, I think it does…)

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