The Den of Slack

emilymorganti.com

Page 173 of 238

King’s Quest III “redux” coming in February

This announcement excites me on so many levels. AGD Interactive put out remakes of the first two King’s Quest games in the early 2000s, right around when I was getting back into adventure games after checking out during my college years, during which time the genre up and “died.” I loved that there were fans out there who still loved those old games as much as I did, and also had the talent and motivation to retouch them for a more modern age.


“Gwydion, I have decided to take a journey…”

Their version of King’s Quest I was a straight remake as far as gameplay goes, with VGA graphics and a point and click interface in line with KQ5 and KQ6, while their enhanced version of King’s Quest II went to crazy lengths to pull a bunch of non sequiturs into an intriguing story with new, yet authentic, gameplay.

For the better part of a decade, it seemed like that’s all we would get out of AGDI (with the exception of a remake of Quest for Glory II—an incredible undertaking, but doesn’t have that special place in my heart like King’s Quest). Then this weekend, out of the blue, they announced that they’ve been secretly working on a King’s Quest III remake since 2002 and it’s just about ready for prime time. It’ll be out for PC and Mac in February.

Continue reading

Infinite possibilities, indeed!

I’ve been limping along on the Infinite Possibilities Porch… mostly because the color choices are driving me crazy. I initially wanted a periwinkle blue house with some kind of peachy trim and a reddish door. Glidden’s color coding led me to believe that all of these colors would work well together. But alas, it was not to be.

Unhappy with the “pink and blue” effect of the first combination, I redid the trim with a darker color named Ripe Apricot. Here you can see the original trim color on the left, the new trim color on the right, and the house color on the bottom.

I thought it would look good. I wouldn’t have painted both windows and the door trim with it if I didn’t believe that. But once they were done and I held them up against the house color, they looked gaudy. So I tried toning it down with Belgian Waffle, the color I used (and quite liked) on my puzzle house.

Continue reading

Gray Matter — something to look forward to

My review of Gray Matter has just been posted on Adventure Gamers. Designed by Jane Jensen, the storytelling powerhouse who co-authored King’s Quest VI and created the Gabriel Knight series, Gray Matter is a game I’ve been eagerly awaiting for a long time.

The game was first announced in 2003 and was supposed to launch the next year, but an “indefinite hold,” then a change in publisher, and finally a change in developer led to numerous delays. The official English release isn’t until February 2011 (I played from an advance review copy), but it is now out in a German version that includes the option to install in English, so the truly dedicated can hunt it down before then. There’s also demo that can be downloaded from the Gray Matter website.

When you’re looking forward to something for so long, it’s easy for expectations to meander into the crazy-land of Absolute Perfection (population zero). Gray Matter is not a perfect game. I go into plenty of detail about the reasons why in the review, so I won’t harp on them here. Even so, its story is as complex and nuanced as I’d hoped for, and for that reason Gray Matter was probably my most exciting gaming experience of 2010. (The Silver Lining was a close second… good year for Sierra junkies!) I really hope this is just the beginning of a Jane Jensen resurgence, because as much as I enjoy Telltale’s comedy, the dark, dramatic adventures are much more my style.

Playing Gray Matter put me in the mood to re-experience Gabriel Knight, so I started replaying Blood of the Sacred, Blood of the Damned yesterday. The graphics are even worse than I remembered… but with a story that good, who cares?

« Older posts Newer posts »

© 2025 The Den of Slack

Theme by Anders NorenUp ↑