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Cabin furnishings: Shaker beds and Boston rocker

I’ve started furnishing the Little House cabin. I’ve collected several Cassidy Creations kits for this house and am also planning to scratch build some of the furniture.

I started with the “big bed” and trundle bed. Little House in the Big Woods has a couple of illustrations that part of the big bed’s headboard, but not the whole thing, so I didn’t have a good idea of how I wanted it to look. A bed seemed easy enough to scratch build, but it would need enough clearance underneath to fit a trundle bed, and that made it a little more complicated than I wanted to tackle on my own.

I have a very old pamphlet named How to Make Shaker Furnishings for Doll Houses or Miniature Rooms that has 1:12 patterns for a bed and a trundle bed. I adapted these to half scale. Here’s a photo out of the pamphlet, of how the finished pieces should look.

I built the big bed first. I made these out of basswood and just cut the dimensions of the pieces in half. The 1:12 plans called for wood that’s 1/16″ wide. I stuck with this width even though it technically should have been 1/32″ wide, because I was concerned that 1/32″ wood would be tough to glue.

The headboard is a bit taller than it should be (larger than half the size of the original pattern), because this was the closest I could get at the shop and I didn’t want to cut it down, but all the rest of the pieces are exactly half the length and width from the original plans.

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Little House Cabin – shingles

Shingling was the last big job to do on the cabin. When I glued the skinny sticks to the inside of the roof, something got off kilter so the roof wouldn’t glue on straight. Oops.

The porch roof is supposed to attach to the front of the roof at a 45-degree angle. I glued a shim to the right side of it to compensate for the crooked roof.

The shim made it so I could attach the porch roof more or less straight.

I glopped it up with plenty of glue. Also, I decided to use only three of the four porch posts since with four, I couldn’t space them evenly without blocking the door.

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Ron Gilbert Emerges in issue 125 of GamesTM

When I visited Double Fine’s office to take a look at Ron Gilbert’s upcoming game The Cave, he and I spent about an hour talking not just about the new game but also about adventure games in general, and where they’re going, and where they came from. It was too good a conversation to keep to myself, so in addition to previewing The Cave for Adventure Gamers, I spun the longer interview into a feature article that appears in this month’s Games™. You should be able to find it on sale now in the UK. If you’re unlucky enough to be nowhere near a British newsstand, you can buy it online from the publisher (presumably soon, anyway, as it’s not up there yet) or get the issue digitally on iPad.

Along with all sorts of juicy tidbits from the guy who created Monkey Island, the article includes a nice timeline of adventure games through the ages. (I can’t take the credit for this; it was put together by deputy editor Ashley Day.)

Ron was super fun to talk to and I’m thrilled that I was able to turn our chat into not one, but two great articles. And any self-respecting adventure game fan who isn’t excited about The Cave is an idiot. There, I said it.

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