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Gone Home review at Adventure Gamers

A few months ago I wrote about my early impressions of Gone Home, a game about a teenage girl set in the mid-90s, when I was a teenage girl. That game is now out, and my 4.5-star review has been posted on Adventure Gamers. The short version: this is an incredible work of interactive storytelling, and anyone remotely interested in the subject matter or the practice of telling a story via a video game should play it.

This is only the second 4.5-star review I’ve given at AG in my nine years writing there (and I’ve never given a five!), so I’ve been thinking a lot about why the game had such an impact on me. It’s a combination of reasons: 1) the story and setting really resonated, and 2) the story is incredibly well told. Not only well written (which it is), but also well crafted.

I’m right now in the throes of finishing up my second novel—I’m at the point where I have to take the 300+ pages of scenes I’ve come up with over the past few years and mold a pieced-together story into its finished form, a draft that doesn’t only achieve telling the story from beginning to end, but achieves it in the right way. I want every scene to count, for the ending to be surprising but also inevitable, for the structure and pacing to “work”, for the reader to reach the end and feel like they’ve just read a novel in which every detail was supposed to be there. It’s not an easy thing to do… we’ll see if I pull it off.

Gone Home did all this, in incredible ways. Even more than thinking back on the story—which is always a good sign that a game has affected me—I keep thinking back about how it was structured, how the details bolstered the narrative, how the pacing was achieved. It’s a story that could easily be told in a movie or a young adult, but not in the same way (and probably not with the same impact on the audience). The designers made everything “work” and it’s no wonder that the game’s been getting high scores across the board.

You can buy Gone Home from the developer’s website or Steam. Even if you don’t consider yourself a gamer, if you’re a writer I really suggest you play it. It’s an exciting example of interactivity and good stories can play nicely together.

Meanwhile I’ll be rewriting Chapter 8 of my novel… again.

Rowhouse kitchen from a kit

When I first started working on the rowhouse last fall, I bought a modern kitchen kit from SDK Miniatures with the plan of bashing it a bit. Here were my early ideas. I started working on the kit today.

The cabinets are made from wooden boxes with trim pieces laid on the fronts to give the illusion of cabinet doors and drawers. This means the doors and drawers don’t open, which is fine with me!

Here’s the basic layout. The L-shaped counter is exactly how it comes in the kit — no bashing there. But the tall piece on the left originally had three segments – an oven/microwave unit, a pantry, and a tall and skinny fridge that I didn’t like. I removed the fridge portion.

Instead, I’ll use a magnet fridge (but i might try painting it “stainless”…)

Since the L-shaped cabinet is going together as designed, I breezed through its assembly pretty quickly today. I painted them with a Behr color named “Tuscan Beige” which is essentially off-white.

The kit is designed to have decorative paper placed behind the trim piece. I’d been planning to use this wallpaper from Itsy Bitsy Mini. It looked neat in theory.

But I didn’t like it in practice. I think the decorative paper is a neat idea and it would work well in a shabby chic house, but maybe a little too kitchy for my Victorian.

Instead, I painted the cabinet base with the same Olivewood paint I’m using for exterior trim.

I like the idea of this but am not totally sold on it yet. I feel like the white part should be wider, or the doors should have some sort of detail, or something. Might still play around with it.

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Rowhouse – railings and a light in the stairwell

With the wallpaper, floors, and trim in the stair rooms finished, the time has come to finish the stairs. I started on the second floor, which is complicated by the fact that I wanted to hang a light down from the underside of the landing.

I used a round file to make a groove in the top side of the landing. This is to hide the wire.

Then I drilled a hole through the landing, attached the hanging light underneath, and threaded the wire through the hole. With the tread in place it looks like this.

To drill a hole in the wall for the wire to go through, I carefully measured and marked it on the opposite side, using an extra long drill bit.

The wire comes out the side of the landing and goes through the hole in the wall. With the stairs in place the landing butts right up against the hole, so you don’t see the wire at all.

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