emilymorganti.com

Month: July 2014

Everybody must get stoned!

(Not that kind of stoned. If a Google search brought you here, my apologies.) When I made the front steps for the Gull Bay, I impulsively made the stairs brick and painted the treads the color of the house, thinking “there must be stairs like this in real life, right?” I should have done some […]

Half scale glass-top table with 3D printed chairs

I’m outfitting my Queen Anne Rowhouse with a lot of formal / traditional furniture, but the kitchen is decidedly modern. I bought a set of 3D printed Dog Bone Chairs from Pretty Small Things and wanted a glass-topped table to go with them. Unable to find anything like what I was picturing, I made my […]

Gull Bay — interior trim finished!

For a house whose inside you can barely see through the windows, I spent an awful lot of time on interior trim… When the pieces slide together, there’s enough “slop” on the sides to allow for baseboards on the side walls. At the bottom, I used a piece of strip wood the same width as […]

Gull Bay – interior trim continued

Interior trim: booooring to work on, but exciting to apply since the rooms look so complete once it’s in. It’s also the last task I have to do to finish up the Gull Bay. I already posted pictures of the downstairs crown molding and baseboards in my last blog. For the upstairs rooms, I pulled […]

The domino effect

With the Gull Bay’s exterior finished, all that remains is interior trim. Since this house will be displayed fully closed up, the only view in is through the windows, so you really only get a glimpse. Because of this I considered not bothering with molding and baseboards but the house felt unfinished to me without […]

Gull Bay – the front door saga

I have this tendency, as I get close to finishing part of a dollhouse, to start messing with the thing that’s finished and totally fine the way it is. Usually I’m glad I messed with it. Occasionally I curse myself for getting ambitious and screwing it up when it was perfectly fine already. I’m not […]

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